![]() Certain walls or barriers will crumble into bits when you hit them, mounds of tires will explode when you make contact, signs break in spectacular fashion pretty much, if you can see if and if it looks breakable, it is! All without a noticed dropped frame on PS4 Pro. The cars deform so incredibly, and with the realistic damage setting turned on, that’s dialed up to 11! It’s a really nice detail too to see the world fall apart around you as well. You can definitely make some badass combos. Customization: Great! Was admittedly a little worried in this department simply because of the nature of the game, but I was not disappointed! You can customize and add armor to pretty much every part of the car, with a few cars being excluded from customization options but once you see what those are it makes sense. Oh, and seeing your driver get flattened out and deformed with the car is probably one of the funniest things I’ve ever seen in a game. The handling can be a little funky at first but all you need to do is adjust some of the advanced steering settings to your liking and you’ll be good to go! It still does take some getting used to though as the driving isn’t exactly as tight as you’d hope, but what can you expect from a demo derby game! GAMEPLAY AND FUN WAS NOT SACRIFICED FOR THE SAKE OF REALISM WITH THE DAMAGE MODELING - remember that. I’m honestly not even mad when I get wiped out in the last turn of a race ‘cause that just means I get to go again! The tracks are a lot of fun, and it was definitely cool to see some FlatOut throwbacks/inspired tracks in there too! There’s not a single track that I don’t like. The translation from PC to console was done beautifully! The gameplay is so freaking addictive and I couldn’t possibly get enough of it. Music: Hands down has to be the best soundtrack Bugbear has put in any one of their games! Good mix of some bouncy metal/core, and more lighthearted fun tracks. Graphics: Good! Nicely detailed car models and fair environments. This game is seriously everything I could’ve asked for and more (minus a few unrealistic expectations). ![]() GameLift FleetIQ enables this by allowing only optimal instances types in the Autoscaling group and placing new game sessions effectively across the group's available resources.This review contains spoilers, click expand to view.īeautiful game! I had been waiting for 5+ years at this point for this game to release on consoles and it hasn’t disappointed me in any way. ![]() For game hosting, the best resources deliver the highest hosting viability at the lowest cost. It locates the best available game server to host a game session that provides players an optimal gameplay experience. The following diagram illustrates the role of GameLift FleetIQ when it is working with Amazon EC2 for game hosting. You can save on cost, speed time to market, and deliver a reliable player experience. Experience up to 70% cost-savings compared to existing on-premises deployments by gradually moving live games or launching new games to the cloud with the cost savings of EC2 Spot instances possible only with GameLift FleetIQ. You can choose to use GameLift FleetIQ to onboard server workloads to the cloud using your existing tools or software, independent of adopting any other managed GameLift features. GameLift provides the flexibility specific to your needs. The game now makes a connection to the GameLift game server assigned to the player’s match, players arrive, and fun begins for the players. The game has the IP address and port to contact, and a session token for the GameLift game server. The match is created and allows matchmaking results to be passed back to the game. The IP address and port are returned to the game when the match is set up. The fleet instance is notified of the intent to begin a game, which exposes an IP address, and the chosen server listens on a particular IP port. A search occurs for an available fleet instance that provides the lowest latency to the player and the lowest cost. The match is determined and the matchmaker passes the information to the GameLift game session placement queue. GameLift FlexMatch searches for like-minded players to join the game, creates a matchmaking ticket, and places players into the matching process. The example architecture describes this process.Ī game session request is sent after platform and player authentication. GameLift reduces the burden of scaling servers with fluctuating player demand while providing low latency and low cost. Let GameLift do the heavy-lifting of deploying and managing dedicated game servers so you can focus on developing games.
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